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This is a worthy new addition to the Dune universe, after The Heir of Caladan, filled with all of the best parts of Dune: the political scheming, the mutant space navigators, and the mystery and menace of the desert.
Recommended for readers who feel compelled to complete their knowledge of this world, fans who want to know everything there is to know before the next movie version, and libraries where previous continuations of this series have proven popular.
Illustrators Allén and Martín (both, Harbinger Wars 2: Deluxe Edition) enliven this extremely faithful adaptation with cleverly designed pages that highlight various characters’ inner turmoil and deliver satisfyingly awe-inspiring depictions of the gargantuan sandworms native to Arrakis and central to series iconography.
Following the events of Mentants of Dune, the final volume of this trilogy (set 10,000 years before the events of Frank Herbert's Dune) focuses on the Navigators, which will become the Spacing Guild...
Dan Shamble (last seen in 2013's Hair Raising) is the PI to call when there's trouble in the Unnatural Quarter, and the zombie detective has his hands full with a new sewer-dwelling villain...
Although the narrative picks up speed when the enemy finally appears midway through this long novel, Anderson devotes a large portion of the book to setting the stage. There are perhaps too many point-of-view characters and the short chapters mean that the reader doesn't engage with them before switching again. Patient readers will be rewarded as the narrative progresses and each character's story begins to fit together.
Crossing a soft-boiled PI story with the popular zombie horror subgenre results in a tale that is more goofy than scary. The adventures are light and fun, but Anderson shows an overreliance on jokes that are older than the mummies walking the streets of the quarter.