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A superb book for early-career librarians, librarians who are new to games and gaming, academic librarians hoping to install games into the collection, and anyone looking for a fresh perspective on gaming.
For five years, I’ve been honored to talk to LJ’s readers about games, the people who play them, and how bringing gaming into the library can help connect with patrons. Now, the time has come to pass the joystick to others.
Horror games may be some of the most fully realized narrative works in gaming, taking the experience of a ghost story, slasher thriller, or demon hunt to the next level. Players are no longer the passive observers of someone else’s frightful journey, they encounter the terror firsthand.
Games, gamers, and gaming often experience well-deserved criticism when it comes to a lack of diversity and inclusiveness. However, there has been some progress made.
An awesome event can show patrons and staff how valuable gaming is for building a positive community. A regular game day—where you set up games and people come in to play—is great, but if you want to capture what makes gaming so special and get your local players excited, you’ll want to do a tournament.
An approachable introduction for those starting a deeper study, though still a bit too academic for casual and/or younger gamers or anyone more interested in competitive gaming.
Summer is a great time for gaming programs. Kids are out of school, your patrons are probably accustomed to increased volume and activity, and the longer days mean you’ll get more foot traffic later in the day.
Summer’s coming up, and with that will come patrons looking for audiobooks, beach reads, and other fun ways to spend time on the road and at their destinations. Games are a great addition to family travel. They allow for bonding and help everyone wind down at the end of the day.
If games are part of your library’s circulating media, then gamers might be among those looking for some distraction and understanding, and here are some games you could recommend.