This unusual volume can function as a self-guided course on developing the skills needed to be a concept artist, someone on video game, animation, and film production teams who sparks a project's initial design inspiration. The 36 included exercises are open-ended fictional assignments akin to what concept artists encounter in the industry, emphasizing the process over finished artwork. Cribbing a quantitative measure of progress from video-game culture, concept artist Holmes provides a clever system of graphic achievement symbols to help readers track their development. Each task is marked with minimum and bonus achievement symbols, and exercises are organized into four levels.
VERDICT This guide can help aspiring concept artists develop professional portfolios and the practical skills needed to land their dream job.
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