The chalk artist of the title is Collin, a 23-year-old who works variously as a waiter, a bicycle mechanic, and a scenic designer and actor in an itinerant theater company. He is content with his freewheeling lifestyle until he gets involved with Nina, a serious-minded high school teacher struggling to control and engage her students in her first year on the job. Wanting to offer Collin more stability, Nina gets him a position at her father's video game company, Arkadia, working as an artist for an immersive game called UnderWorld. We also follow a search for identity by two of Nina's students, the twins Diana and Aidan. Diana explores body issues and sexuality, while Aidan becomes increasingly immersed in UnderWorld. One needn't be a gamer to follow the descriptions of the various aspects of the universe depicted, from the design and marketing processes within Arkadia to fan culture and the playing experience.
VERDICT Aidan's addiction to gaming and the sometimes nefarious behavior resulting from it is a bit clichéd, and the multitude of plot lines and characters make it difficult to find the novel's center. Finally, though, each character's arc is brought to a satisfactory conclusion. [See Prepub Alert, 12/19/16.]
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