Virtual Growth
Hart and Marker each emphasized the differences between AR and VR. Unlike augmented reality—which aims to provide users with additional information in real-world, real-time settings—the goal of VR is to submerge users in a simulated world that users can experience and/or manipulate. The cost of VR equipment had long posed a significant barrier to entry for consumers and many institutions, but the recent launch of VR headset kits priced under $800, along with the launch of new lines of VR-capable smartphones, puts the technology within reach for enthusiasts, and many library patrons are curious to learn more. “I’m a high school librarian. I don’t have a $100,000 budget—or anywhere near that—to get the latest and greatest technology,” Marker said. “So I’m always looking out for new technology trends, while at the same time, looking for low price point [solutions] to bring those to my students. I think that’s necessary…. All libraries are supposed to be transformational places for patrons, no matter the age or type of patrons. And although my budget won’t allow me to purchase the latest HTC Vive or even an Oculus Rift, I can purchase a $20 Google Cardboard [viewer designed for VR-capable smartphones]…to bring virtual reality to high school students.” Marker said that she also maintains relationships with local partner institutions such as the Meridian Library District, which owns an Oculus Rift headset and a VR-ready computer. The library’s “outreach department makes time to come to my school to bring [its] Oculus Rift or other emerging technologies,” she said. “I want my students to know enough about new technology trends that they can be aware when they’re on social media or even just watching TV commercials, and know what’s out there.” Powers added that her BPL branch did not have the budget to purchase multiple Google Cardboard viewers, but acquired one unit, and she spent about $50 on raw materials—including plastic lenses, Velcro, and cardboard—to enable groups to make their own viewers. And Hart suggested that libraries might consider using a camera capable of recording panoramic, 360 degree VR photos and post them on the library’s website—a simple way to enable any VR user to take a “virtual tour” of a branch.Fun and Games
The conversation shifted to trends in education and technology, and Powers noted that she had been closely following the DuoSkin project at the Massachusetts Institute of Technology (MIT). “Wearable technology has been a buzzy word for a while, and I don’t think it has revolutionized library services in any way, but I’m super interested in MIT Media Labs’ new DuoSkin [temporary] tattoos. They’re metallic temporary tattoos that can act as a circuit, they activate LEDs, they take inputs, and it seems like a really fun and inexpensive way to get teens super-excited about experimenting with electronics, graphic design, and computer science. The downside is, it’s not available yet,” although Powers added that it might eventually be possible to emulate DuoSkin with DIY projects. Gamification was another established trend that the panel revisited. “In the in-school library setting, we need to have fun,” Marker said. “We need to engage students in a different way than we do in a classroom. We need to give them new experiences and allow them ways to participate. Using gaming platforms that are freely accessible…is definitely the way to go,” she said, suggesting platforms and apps such as Kahoot!, Socrative, Quizlet, and Quizalize.Inter Library Collaboration
Jones concluded the primary portion of the panel discussing community-driven technology innovation within the library field, grounding his talk in an explanation of SUNY Geneseo’s Information Delivery Services (IDS) reciprocal lending consortium. The IDS team recently developed IDS Logic, a server-level add on to OCLC’s ILLiad, which helps participating IDS libraries automate interlibrary loan (ILL) workflows. “We go to our community [of IDS libraries] and we ask them, what types of things do you need?” Jones said. Based on community feedback, one feature developed for IDS Logic is a Lending Availability Service that extracts ISBNs from ILL requests, checks the library’s z39.50 server, and applies several availability rules to determine if the item is available for lending. “If you’re processing an interlibrary loan transaction and you’re going to lend to another library, you’ve got to look up the call number, shelving location, and the availability in the catalog before you can even route it to staff to go get pulled off the shelf,” Jones explained. “This service will import all of that information, and if that transaction is not available, it will automatically cancel it. That saves that staff [time].” Currently, other IDS Logic services include the related Borrowing Availability Service, a Lending Book Chapter Availability Lookup, a Book Chapter Direct Requester, and a Custom Transaction Router Emailer. Libraries looking to work together on development projects will find distributed networks very helpful, he said, and suggested conferencing platforms such as GoToMeeting, Zoom, and free solutions such as Skype.We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing
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