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In an effort to minimize student boredom while learning library information, Jacksonville State University (JSU) librarians implemented gamification―introducing game mechanics into non-game environments―which studies have shown can increase engagement and motivation, and in turn, improve learning across age groups and settings. JSU librarians Karlie Loren Johnson and Kimberly Westbrooks analyzed their results in “Quelling the Boredom with Alternative Instruction: Augmented Reality, Escape Kits, and Scavenger Hunts.”
A fascinating multidisciplinary essay collection that will appeal to information history junkies as well as history, journalism, and library science students.
This is a solid, browsable reference work that will appeal to the public and law enforcement as well as undergraduates focusing on criminology, sociology, psychology, or law.
It is more important than ever that China’s history be widely known, and this irresistible volume will help readers recognize its many cultural legacies.