Starting a tabletop role-playing game (TTRPG) program in a school or public library can be overwhelming, but it doesn’t have to be, according to school librarian Maxwell (Glenthorn High School, London, UK). Combining his research and firsthand knowledge with case studies from librarians who have experience running gaming programs at their institutions, Maxwell provides a step-by-step guide to setting up a TTRPG experience in either a school or a library. The book highlights published and anecdotal benefits of establishing a TTRPG community, the necessary equipment and resources, tips on successfully organizing and running gaming sessions, a sample program proposal, and recommended-reading lists. Maxwell also includes an overview of basic games that are appropriate for beginning gamers (and soon-to-be game-expert librarians) and can be adapted to a range of library settings. The book is presented in a conversational, engaging style, with Maxwell’s own testimonial and experiences interwoven throughout. Librarians will likely appreciate the book’s glossary of common terms, which is helpfully located before the main text and allows readers to familiarize themselves with terms early on.
VERDICT This short but exemplary work is full of information and useful resources. Recommended for anyone interested in setting up a tabletop role-playing game in a library, a classroom, or any public place.
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